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The Painted Paradox Renders

These are renders I took of the environment for a second year project I was a part of called 'The Painted Paradox'. It was a VFX/3D Computer Animation collaboration project between pathway students. I was in a group of 4 with one VFX student and three 3D students. My participation in the project was detailing the base of the environment such as the stair cases, archways and columns. I then was in charge of texturing and sorting out the UVs of the scene, giving it a more realistic look using Substance Painter. I added ivy on some walls and it really gives everything a more aged look. The girl in the scene was also 3D scanned in (my suggestion) and rigged by one of my peers. I fixed up her texture as the hands were placed on separately to give the best detail. It saved us a lot of time too.